AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on iOS in Costa Rica, Q1 2022
Discover the performance trends of the top 5 hypercasual games on the iOS platform in Costa Rica during the first quarter of 2022, including key metrics on downloads, revenue, and active users.
The first quarter of 2022 saw varied performance among the top 5 hypercasual games on iOS in Costa Rica. Here's a closer look at how these games fared in terms of downloads, revenue, and active users.
FF Diamonds Cube: Brain Puzzle from Oleksii Yudintsev experienced a steady increase in weekly revenue, peaking at approximately $188 in the week of February 7. Weekly downloads showed a downward trend throughout the quarter, starting at 204 in late December and dropping to 33 by the end of March. The game’s weekly active users also decreased, from 572 in late December to 448 by the end of the quarter.
Piano - Play Keyboards & Music from MWM had relatively stable weekly revenue, with peaks around $104 during the week of January 24 and $102 in the final week of March. Weekly downloads fluctuated, reaching a high of 38 in early February. The game's weekly active users saw a slight decline from 197 in late December to 164 by the end of March.
Bus Simulator : Ultimate from Zuuks Games showed a notable peak in weekly revenue at $152 in mid-February. Weekly downloads were highest at 310 in the first week of January and remained relatively strong throughout the quarter. The game's weekly active users saw a decrease from 905 in late December to 635 by the end of March.
Guitar: tabs, chords & games, also from MWM, had consistent weekly revenue, peaking at $121 in late December and again at $102 in the final week of March. Weekly downloads remained low, with minor fluctuations. The game’s weekly active users showed a slight decline from 150 in late December to 110 by the end of March.
Baby coloring book for kids 2+ from Bimi Boo Kids Learning Games for Toddlers FZ LLC had a peak weekly revenue of $110 in late January. Weekly downloads were highest at 52 in late December but generally remained low throughout the quarter. The game's weekly active users saw a decrease from 210 in late December to 166 by the end of March.
For more insights and detailed data, visit Sensor Tower.